Welcome LAN Party administrators! By now you've surely joined the hundreds of LAN Parties worldwide that enjoyed the many benefits of using the Autonomous LAN Party project at their event. We hope that it has been useful in coordinating tournaments, game servers, and caffeine consumption. Unfortunately, it is with dismay that I must announce the nerdclub programming team has disbanded some time ago and will no longer be holding LAN events or developing the project. However, our love for tournaments and the competitive spirit is not dead. Many years and programming experience level-ups later, we've decided to continue the project's core focus in a new tournament administration website: Tournology.

Tournology will focus on the tournament administration and participation aspects for all types of events, as well as serving as a toolkit to be integrated into other niche software packages requiring a simple, easy, usable tournament solution.

Curious to learn more about Tournology? Check out tournology.com
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Game Quick Guides > Unreal Tournament

 
rw-rw-rw-   Zach   wheel

Unreal Tournament

Table of Contents

Command Line

ucc server {MAP_NAME}?game=Botpack.{GAME_TYPE}?MaxPlayers={MAX_PLAYERS}?MaxTeamSize={MAX_TEAM_SIZE}?bTournament=True ini={INI_FILE_NAME}
  • {MAP_NAME} = The file name of the map you wish to start the server with. * Typically minus the file extension. (ie: CTF-BollWerK105)
  • {GAME_TYPE} = DeathMatchPlus, Domination, or CTFGame
  • {MAX_PLAYERS} = The exact number of players going to be playing in your match. Typically, a CTF game will have two teams of five players each, so you'd want the value to be 10. This needs to be exact, otherwise the game won't start in bTournament mode, because the server needs to be full and all players need to click ready before the game can begin.
  • {MAX_TEAM_SIZE} = The exact number of players per team competing (only applicable if GAME_TYPE is Domination or CTFGame. Typically, a CTF game will have two teams of five players each, so you'd want the value to be 5.
  • bTournament = If true, players must click ready before the match will start (this is a good thing).
  • {INI_FILE_NAME} = The server INI you are going to use. You can leave this blank if you are going to use the default, which is ???.

Typical INI

Notes

  • MinPlayers: If MinPlayers > 0, it will put bots into your server up to this number, which won't allow your players to join, especially if you've set your MaxPlayers like you're supposed to.

Sources



Reference Unreal Tournament
http://www.nerdclub.net/alp/cowiki/GameQuickGuides/UnrealTournament


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